Large City: Ckÿph Dävn Qÿrphackhu

Ckÿph Dävn Qÿrphackhu

Ckÿph Dävn Qÿrphackhu
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGathulundu Province
Sub ProvenceShevugbä Hå Ÿg Hold
RegionRăkhǐ Bǐgmě Maquis
Founded911
Community LeaderKing Snuthosh Ewelochoch
Area285 km2 (114 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4228 m (13871 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population66784
Population Density234 people per km2 (585 people per mi2)
Town AuraInvocation
Naming
Native nameCkÿph Dävn Qÿrphackhu
Pronunciation/feˈkene/ /qirfakˈhu/
Direct Translation[thick] [insurance]
Translation[Not Yet Translated]

Ckÿph Dävn Qÿrphackhu (/feˈkene/ /qirfakˈhu/ [thick] [insurance]) is a temperate Large City located in Shevugbä Hå Ÿg Hold, Gathulundu Province, within the United Kingdom of Undermountain.

The name Ckÿph Dävn Qÿrphackhu is derived from the Dwarven language, as Ckÿph Dävn Qÿrphackhu was founded by Saelheneb Cetrÿnequg, who was culturaly Dwarvern.

Climate

Ckÿph Dävn Qÿrphackhu has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Ckÿph Dävn Qÿrphackhu receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Ckÿph Dävn Qÿrphackhu covers an area of nearly 285 km2 (114 mi2), and an average elevation of 4228 m (13871 ft) above sea level.

Overview

Ckÿph Dävn Qÿrphackhu was founded durring the early 10th century, by Saelheneb Cetrÿnequg. The establishment of Ckÿph Dävn Qÿrphackhu was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ckÿph Dävn Qÿrphackhu's construction back out of the project. Saelheneb Cetrÿnequg pushed on reguardles, and Ckÿph Dävn Qÿrphackhu was finished, but starts off as a terible place to live.

Ckÿph Dävn Qÿrphackhu was built using the conventions of Dwarvern durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Dävn Qÿrphackhu is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ckÿph Dävn Qÿrphackhu is buildings are arranged arrounded highly ordered system of spacious flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ckÿph Dävn Qÿrphackhu, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Ckÿph Dävn Qÿrphackhu's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Ckÿph Dävn Qÿrphackhu hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Ckÿph Dävn Qÿrphackhu possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ckÿph Dävn Qÿrphackhu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿph Dävn Qÿrphackhu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Dävn Qÿrphackhu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Dävn Qÿrphackhu's parks.

Ckÿph Dävn Qÿrphackhu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Dävn Qÿrphackhu.

Ckÿph Dävn Qÿrphackhu has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿph Dävn Qÿrphackhu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿph Dävn Qÿrphackhu has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿph Dävn Qÿrphackhu has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿph Dävn Qÿrphackhu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Dävn Qÿrphackhu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Dävn Qÿrphackhu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Dävn Qÿrphackhu's public wards, blessings, and other arcane systems.

Ckÿph Dävn Qÿrphackhu has an Arcane Academy which provides higher education in the arcane sciences.

Ckÿph Dävn Qÿrphackhu possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Dävn Qÿrphackhu's grid is powered by a boiler and turbine based power plant.

Ckÿph Dävn Qÿrphackhu's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿph Dävn Qÿrphackhu has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿph Dävn Qÿrphackhu has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ckÿph Dävn Qÿrphackhu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Dävn Qÿrphackhu's natural decorations nor waterways.

Ckÿph Dävn Qÿrphackhu has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿph Dävn Qÿrphackhu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿph Dävn Qÿrphackhu has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ckÿph Dävn Qÿrphackhu is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Ckÿph Dävn Qÿrphackhu might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Ckÿph Dävn Qÿrphackhu's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is short in Ckÿph Dävn Qÿrphackhu.

The Thoqqua near Ckÿph Dävn Qÿrphackhu are known to be a mutant strain of the creature.

Ckÿph Dävn Qÿrphackhu's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Augury energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 120
  • Farmers: 215
  • Farm Laborer: 371
  • Hunters: 247
  • Milk Maids: 159
  • Ranchers: 86
  • Ranch Hands: 169
  • Shepherds: 162
    • Farmland: 269807 m2
    • Cattle and Similar Creatures: 16696
    • Poultry: 200352
    • Swine: 13356
    • Sheep: 667
    • Goats: 133
    • Horses, Mounts, and Beasts of Burden: 6678

Craftsmen

  • Arms and Toolmakers: 142
  • Blacksmiths: 142
  • Bookbinders: 82
  • Buckle-makers: 89
  • Cabinetmakers: 145
  • Candlemakers: 215
  • Carpenters: 193
  • Clothmakers: 185
  • Coach and Harness Makers: 69
  • Coopers: 171
  • Copper, Brass, Tin, Zinc, and Lead Workers: 100
  • Copyists: 66
  • Cutlers: 57
  • Fabricworkers: 159
  • Farrier: 460
  • Furriers: 43
  • Glassworkers: 222
  • Gunsmiths: 160
  • Harness-Makers: 61
  • Hatters: 122
  • Hosiery Workers: 48
  • Jewelers: 75
  • Leatherwrights: 175
  • Locksmiths: 67
  • Matchstick makers: 106
  • Musical Instrument Makers: 95
  • Painters, Structures and Fixtures: 87
  • Paper Workers: 98
  • Plasterers: 94
  • Pursemakers: 113
  • Roofers: 70
  • Ropemakers: 68
  • Rugmakers: 63
  • Saddlers: 126
  • Scabbardmakers: 153
  • Scalemakers: 71
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 66
  • Shoemakers: 63
  • Soap and Tallow Workers: 242
  • Tailors: 404
  • Tanners: 89
  • Upholsterers: 96
  • Watchmakers: 92
  • Weavers: 196
  • Whitesmiths: 55

Merchants

  • Adventuring Goods Retellers: 48
  • Arcana Sellers: 46
  • Beer-Sellers: 90
  • Booksellers: 106
  • Butchers: 171
  • Chandlers: 190
  • Chicken Butchers: 164
  • Entrepreneurs: 72
  • Fine Clothiers: 175
  • Fishmongers: 159
  • Florists: 41
  • Potion Sellers: 109
  • Resellers: 278
  • Spice Merchants: 94
  • Wine-sellers: 128
  • Wheelwright: 111
  • Woodsellers: 63

Service workers

  • Bakers: 278
  • Barbers: 261
  • Coachmen: 92
  • Cooks: 247
  • Doctors: 140
  • Gamekeepers: 107
  • Grooms: 58
  • Hairdressers: 238
  • Healers: 164
  • Housekeepers: 190
  • Housemaids: 371
  • House Stewards: 190
  • Inns: 67
  • Laundry maids: 123
  • Maidservants: 230
  • Nursery Maids: 123
  • Pastrycooks: 222
  • Restaurateur: 247
  • Tavern Keepers: 267

Specialized Laborer

  • Ashworkers: 93
  • Bleachers: 61
  • Chemical Workers: 38
  • Coal Heavers: 136
  • In-Town Couriers: 151
  • Long Haul Couriers: 151
  • Dockyard Workers: 142
  • Gas Workers: 32
  • Hay Merchants: 56
  • Leech Collectors: 178
  • Millers: 155
  • Miners: 159
  • Oilmen and Polishers: 99
  • Postmen: 155
  • Pure Finder: 90
  • Skinners: 196
  • Sugar Refiners: 39
  • Tosher: 104
  • Warehousemen: 222
  • Watercarriers: 140
  • Watermen, Bargemen, etc.: 215

Skilled Laborers

  • Accountants: 84
  • Alchemist: 100
  • Clerk: 130
  • Dentists: 68
  • Educators: 193
  • Engineers: 99
  • Gardeners: 70
  • Mages: 49
  • Plumbers: 73
  • Pharmacist: 78
  • Professors: 29
  • Scientists: 49
  • Wizards: 29

Civil Servants

  • Adventurers: 64
  • Bankers: 90
  • Civil Clerks: 159
  • Civic Iudex: 72
  • Consultants: 44
  • Exorcist: 159
  • Fixers: 80
  • Kami Clerk: 134
  • Landlords: 129
  • Lawyers: 82
  • Legend Keepers: 117
  • Militia Officers: 445
  • Monks, Monastic: 202
  • Monks, Civic: 230
  • Historian, Oral: 155
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 159
  • Priests: 256
  • Rangers: 91
  • Rat Catchers: 108
  • Scholars: 111
  • Spiritualist: 130
  • Slayers: 37
  • Storytellers: 296
  • Military Officers: 215

Cottage Industries

  • Brewers: 202
  • Comfort Services: 267
  • Enchanters: 75
  • Herbalists: 75
  • Jaminators: 215
  • Needleworkers: 215
  • Potters: 109
  • Preserve Makers: 185
  • Quilters: 101
  • Seamsters: 392
  • Spinners: 222
  • Tinker: 73
  • Weaver: 162

Artists

  • Actors: 71
  • Architects: 25
  • Bards: 96
  • Costumers: 40
  • Dancers: 75
  • Drafters: 42
  • Engravers: 53
  • Fine Furniture Carpenters: 32
  • Glaziers: 69
  • Inlayers: 63
  • Musicians: 208
  • Painters, Art: 34
  • Playwrights: 70
  • Sculptors, Art: 60
  • Wood Carvers: 238
  • Writers: 247

Produce Industries

  • Butter Churners: 247
  • Canners: 202
  • Cheesmakers: 222
  • Ice Merchants: 29
  • Millers: 139
  • Picklers: 113
  • Smokers: 82
  • Stockmakers: 72
  • Tobacconists: 101
  • Tallowmakers: 148

25182 of Ckÿph Dävn Qÿrphackhu's population work within a Foundational Occupation.

37595 of Ckÿph Dävn Qÿrphackhu's population do not work in a formal occupation, but do contribute to the local economy. 4007 (6%) are noncontributers.

Points of Interest

Ckÿph Dävn Qÿrphackhu is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Ckÿph Dävn Qÿrphackhu's local festivals commemorates this miracle.

History